Jade Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. Her orange fur is still thick. Her blue eyes are slightly larger than normal.
Personality: She has always had a great fascination with Tabaxi culture. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born several months after her mother was called into army service. There was a wharf not far from home where she often wandered off to fish. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she wants nothing more than to rejoin the army
Flaws: Racist. Bonds: Poor, Criminal record, Military, Nature. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 110 pp. Deep blue spinel (1500 gp). Hematite (10 gp). Moss agate (10 gp). Fire opal (1000 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Ugarth Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His long golden hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born on a small isolated farm. Ugarth was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Enemies, Nature. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 60000 cp.
Mishann Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her crest is greying and her face has many wrinkles. Her fierce red eyes like to dwell on things.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.
History: The child of a Miner, who enjoyed hunting, Mishann was taken on many hunting expeditions. Mishann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Adventurer. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 11000 sp.
Balam Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'9". He prefers to wear flannel, and his gloved hand is found clutching a halberd. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west, but his parents moved at a very young age to the east. Balam was born on a far western forest where he grew up under the tutelage of his father, an expert Mason. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Family. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 5 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 5 (-3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp.
Spear In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a pastel poncho over her likewise colored trousers and shirt. She wears her lavender fur down. Her hazel eyes lackadaisically let the world flow into them.
Personality: She loves telling others what to do and how they should feel about things. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: Wishes to resurrect an old love.
Ideals: Opinionated, Athletic. Bonds: Poor, In love, Job. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 80 pp.
Norkruuth Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He keeps his silver crest in a flapper bob. He has gleaming, smiling gold eyes.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He plays an instrument quite well.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norkruuth took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Norkruuth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He's looking for his big break; and he wants revenge against orcs
Ideals: Artistic. Flaws: Racist. Bonds: Nature, Enemies, Adventurer. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
Possessions: 13000 sp. Old masterpiece painting (1500 gp). Gold music box (1000 gp).
Eleanor Coombs, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Jeweler like her mother before her.
Motivation: Expand her business; and sabotage a competitor
Ideals: Disciplined, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Auran, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp.
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