Umpen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a tan deerstalker hat and tan clothes. His skin is also unnaturally pale. He keeps his long golden hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the west. After coming to the age of reason, Umpen took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and he would like to get married and retire
Ideals: Gifted, Optimist, Logical. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Juliana Hayley, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a long, grey, dusty cloak. She wears her golden hair down. Her ears are large.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Rich. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Simple lock.
Mastema Aid, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is greying and her face has many wrinkles. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She has a massive crush on the younger sibling of the Soapmaker who has hired her part-time. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Soapmaker business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Soapmaker. She struck the Soapmaker job and began her own company from there.
Motivation: Doesn't want to be a Soapmaker and was forced into it by her family; and to reunite with her absent mother
Flaws: Ugly, Impulsive. Bonds: Has a crush, Job, Family. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 20 pp.
Lidda Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a fancy red dress. She has a penchant for wearing a ring with an oversized amber on her right hand. She has slicked back red hair. Her violet eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Lidda embodies much of what other species detest in the Halflings. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Zircon (30 gp). Azurite (6 gp). 1 Masterwork Heavy wooden shield.
Mastema Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Marshal. She wears her red hair up. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She speaks before she thinks and is too direct. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Mastema was born with her father's beautiful face. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Attractive, Family, Job. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Coral (110 gp).
Merla Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a red vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her red boots flare out at the collars. She wears her golden hair up. Her eyes, though not visible through her cowl, are gray.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the large cave and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and find a way to reverse the transformation of her sister
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item.
Eida Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a simple white robe with black stripes complete with hood. Her silver hair is greasy and uncared for. She has gleaming, smiling green eyes.
Personality: She is calm most of the time but flees social interaction. She is lazy, self-centered, vain, and jealous.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Shy, Selfish. Bonds: Rich, Religious. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 60 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Solid gold idol (800 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
