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NPC Generator

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Advanced [show]


Liftrasa Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has blonde hair. She wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Liftrasa embodies much of what other species detest in the Dwarves. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Liftrasa Rumnaheim, Female Dwarf Rogue 8
Medium (3'10") Dwarf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 900 gp. Blue quartz (11 gp). Carnelian (20 gp).


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her beige fur up. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Wants her loneliness to end; and she has a rivalry with the church that dominates her actions

Ideals: Joker. Bonds: Religious, Adventurer, Has a crush. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Spear On the Water, Female Tabaxi Fighter 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Edge Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her beige fur in a flapper bob. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Edge Of Clay, Female Tabaxi Commoner 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 3 (-4)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Silaqui Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long silver hair kept up in a rat tail. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Cocky and sure of herself, she believes she is the best Hunter born in the past three hundred years. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it.

Flaws: Impulsive. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Silaqui Xistsrith, Female Elf Sorcerer 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 2 (-4)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Simple lock.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears red leather gloves, a red jacket, and tight pants. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tod took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Logical, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Tod Wildheart, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Rose (80 gp). Emerald (900 gp). Violet garnet (1500 gp). Obsidian (11 gp).


Social Check DCs


Vanchu Atherton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing a long, black cloak. She is an epitome of beauty. Her tied-back hair is golden. She is baby faced.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father had invested heavily in several trade routes and wanted her to inherit them. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to work out more often; and she is content

Ideals: Passionate, Athletic. Flaws: Secretive, Mundane. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Vanchu Atherton, Female Half-Orc Bard 7
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Deception +3, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Ignan, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 80000 cp.


Social Check DCs


Alain Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. Her fierce green eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Alain began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by giants. Alain was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Retire the richest woman in the west; and a deep hatred of giants

Ideals: Entrepeneur, Philantrophist, Gifted. Bonds: Attractive, Enemies. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Alain Whispermouse, Female Halfling Wizard 11
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1800 gp. Onyx (30 gp). Black pearl (800 gp). Onyx (30 gp). Fire opal (1000 gp). Amber (40 gp). Jet (40 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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