Armara Absence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a robe, a symbol of the four houses of cards around her neck, and a shortspear on her belt. She wears a feathered hat to hide her balding. She has silver eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. She helped her father out around the business and became quite the natural. She struck the Dyer job and began her own company from there.
Motivation: Doesn't want to be a Dyer and was forced into it by her family.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2200 gp.
Corkitron Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break.
Bonds: Rich, Job, Has a crush, Adventurer, Nature, In love. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Seddit Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black coat over a tan low-cut shirt, and a top hat upon her head. Her hair is short and brown. Her gold eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Seddit never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist, Optimist. Bonds: Immigrant, In love, Slave. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Smoky quartz (80 gp). Moss agate (16 gp). Golden yellow topaz (800 gp). Malachite (16 gp).
Theirastra Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, blue, dusty cloak. She carries with her a set of spears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large black tufts of hair around her ears. Her fierce blue eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.
History: She is the product a well kept family trust fund and as such has never really known need. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Rich, Religious. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 30 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Travok Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Religious, Rich. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 20 (+5) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Sannl Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and muscular, this northern woman wears a grey costume with the symbols of the sun god on her torso. Her hair is long and white with streaks of brown, and is pulled back with small grey clips. She has gray eyes.
Personality: A skeptical and narcissistic woman, Sannl's first love is herself. Her second love is also herself. She is obsessed with her god.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She was taken as a slave by a traveling circus and forced to perform She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic, Impeccable. Bonds: Religious, Enemies, Slave. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Common Melee.
River Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern woman wears a robe, a symbol of strength around her neck, and a falchion on her belt. Her cinnamon fur is matted, messy, and big. Her green eyes peer out from beneath her broad pastel hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. River liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and she wants to get laid
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 900 gp. Red spinel (70 gp).
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