Rurik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a wizard, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Bonds: Attractive, In love, Mentor. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Citrine (60 gp).
Morgran Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He has a long golden beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west his family was never financially stable. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To be a Cartwright again; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Antagonistic, Insane, Secretive. Bonds: Poor, Job. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Banded mail.
Great Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy beige fur. Her blue unseeing eyes seem to look past you.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the north to a Adventurer, Great learned a great deal about her father's area of expertise. A few years later when the west was not economically sound they moved to her current location. She struck the Adventurer job and began her own company from there.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult.
Flaws: Disease. Bonds: Rich, Job, Immigrant. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 2000 sp.
Kildrak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is smooth and relatively long. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Rich, Attractive. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 300 sp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).
Irann Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a worn and beaten armor. Her long silver hair reaches down to her waist. Her eyes are hazel and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her job bores her to no end. She has decided to make it more interesting.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Robbie Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a red coat over a blue low-cut shirt, and a top hat upon her head. Her chestnut hair is cut short. Her eyes are green.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Robbie is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Athletic, Justice, Persistence. Bonds: Mentor, Has a crush. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 90 pp. Peridot (30 gp). Hematite (6 gp). Jade (160 gp).
Soveliss Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Actor uniform. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Soveliss began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Soveliss was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!