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NPC Generator

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Advanced [show]


Margery Lindsay, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. Her skin is also unnaturally pale. Her silver hair is styled in orderly dreadlocks. Her eyes are a pleasant blue.

Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. After coming to the age of reason, Margery took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Margery Lindsay, Female Human Barbarian 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 95 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +7, Deception +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1200 gp. Azurite (4 gp). Eye agate (4 gp). Citrine (20 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his red robe and has his hand crossbow always slung over his shoulder. His tied-back hair is silver. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Watson took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To be a Seamstress again.

Ideals: Joker, Optimist, Gifted. Flaws: Ugly. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Watson Fastfoot, Male Halfling Aristocrat 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 8 (-1)10 (+0)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 110 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Katherine Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of warhammers on her belt, each one with a jet on the hilt. Her black hair is long and unkept. Her eyes are likewise green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.

History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Religious. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Katherine Marlee, Female Human Commoner 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 18 (+4)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anastrianna Horineth, Female Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She wears her white hair up. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy, self-centered, vain, and jealous.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Wants her loneliness to end; and to settle down with her crush

Ideals: Gifted. Flaws: Emotional, Selfish. Bonds: Rich, Has a crush. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Anastrianna Horineth, Female Elf Bard 13
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 44 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. Blue sapphire (1200 gp). Golden pearl (140 gp).


Social Check DCs


Theobald Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Mercenary, Theobald learned a great deal about his father's area of expertise. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Mercenary.

Motivation: He is wracked by social anxiety; and he wants revenge against giants

Flaws: Ugly, Fearful. Bonds: Job, Family, Enemies. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Theobald Withrethin, Male Half-Elf Cleric 3
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 5000 cp.


Social Check DCs


Roondar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of kukris on his belt, each one with a opal on the hilt. His moppish white hair is in a traditional bowl cut. He has blue eyes and a tan hat with a blue feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roondar took refuge in the ruined castle and found the beat up kukri and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Family, Nature. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Roondar Ironhide, Male Gnome Druid 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 6000 cp. Azurite (9 gp). Smoky quartz (50 gp). Onyx (50 gp). 4 Smokesticks. 4 Smokesticks. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Riswynn Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is kept up in a ponytail inside a feathered hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily eccentric. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Riswynn was born with her mother's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Riswynn managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Riswynn Frostbeard, Female Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 pp.


Social Check DCs

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