Virra Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is an epitome of beauty. She wears her red hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Virra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Virra was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Flaws: Shy, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 pp.
Vlorn Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white cloak and cross-gartered blue stockings. He keeps his long black hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He married young, but lost his spouse to goblins. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he wants revenge against goblins
Flaws: Ugly, Shy, Depressed. Bonds: Religious, Enemies. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
Possessions: 30 pp.
Gilbert Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and human compassion
Ideals: Joker. Flaws: Racist. Bonds: Slave, Nature, Criminal record. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp. Large well-done wool tapestry (100 gp).
Akmen Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Akmen was born in the east. At a young age he loved to build and create. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and wants to raise his children well
Ideals: Optimist, Persistence. Bonds: Enemies, Family. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 100 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver chalice with lapis lazuli gems (120 gp). Cloth of gold vestments (120 gp). Solid gold idol (1000 gp). Silver chalice with lapis lazuli gems (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A silver and pearl hairclip (10 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She is physically well-built. She has moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Makaria hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Makaria alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Enemies. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Anakis Pride, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her longsword. Her silver hair is drawn into a tight pony tail with a rose scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Anakis was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 1 Superior lock.
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large brown tufts of hair around his ears. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
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