Bernard Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'1" and is wearing colorful clothing, dressed as a Gardener. His right leg appears badly burned and disfigured. His brown fur is slicked back into a classic pompadour. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.
History: Flask was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends
Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 142 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 700 pp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An abacus with copper, silver and gold markers (40 gp). Black velvet mask with numerous citrines (40 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Jeweled gold crown (6000 gp). Black velvet mask with numerous citrines (40 gp). Large well-done wool tapestry (600 gp). Silver ewer (70 gp). Silver comb with moonstones (100 gp). Old masterpiece painting (1800 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (600 gp). Silver comb with moonstones (100 gp). A roughly beaten golden orb (40 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is physically well-built. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with writing.
History: He got into the Bricklayer business at a young age. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has achieved small success as a Bricklayer.
Motivation: To be a Glassblower again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: Chrysoprase (40 gp). Sardonyx (40 gp). Silver pearl (110 gp). Coral (110 gp). Moonstone (40 gp). Alexandrite (1100 gp). Carnelian (40 gp). Sard (40 gp). Violet garnet (1100 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Frouse Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is long and unkept. His eyes are brown and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Frouse and his spouse have recently divorced.
Motivation: Seeks redemption; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 13)
Armor Class 11
Hit Points 35 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 4000 gp. Bloodstone (60 gp). Red-brown spinel (160 gp). Brown diamond (8000 gp). Tiger eye turquoise (16 gp). Smoky quartz (60 gp). Peridot (60 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Red spinel (160 gp). Tiger eye turquoise (16 gp). Black star sapphire (1300 gp). Brown-green garnet (160 gp). 1 Minor magic item.
Seere Fear, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a black costume with the symbols of magic on her torso. She keeps her black hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seere took refuge in the ruined castle and found the beat up sai and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Flaws: Greedy. Bonds: Rich, Slave, Nature. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Just what you see.
Dustin Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He has a moderate pudge and is not very fit. His hair is auburn, silky, and of moderate length. His green eyes peer out from beneath his deerstalker yellow hat.
Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the east to a Soapmaker, Dustin learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Job. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Norûk Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky black painted plate armor. His hair is blonde, silky, and of moderate length. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: The child of western immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 52 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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