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NPC Generator

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Advanced [show]


Ethereal In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears just a brown suit. She keeps her long brown fur kept up in a rat tail. She has several tiny amethyst earrings on each ear.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She receives visions of the future at random moments

History: Ethereal hails from a village terrorized by giants. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Ethereal began to lead the lost caravan. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Ideals: Gifted, Entrepeneur. Bonds: Rich, Attractive, Enemies. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Ethereal In the Morning, Female Tabaxi Warrior 7
Medium (4'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Deep blue spinel (1000 gp).


Social Check DCs


Fenriz Random, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of bows on his belt, each one with a topaz on the hilt. His chestnut hair is lengthy. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Fenriz studied abroad. After coming to the age of reason, Fenriz took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Ugly, Terse, Insomniac. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Fenriz Random, Male Tiefling Cleric 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Hadarai Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Hadarai was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Philantrophist. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Hadarai Hanali, Male Elf Paladin 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Aerdeth Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan coat over a black low-cut shirt, and a deerstalker hat upon his head. His black hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Aerdeth grew up listening to his mother's many stories. In his 10th year, his parents were killed by a giants raid, leaving Aerdeth alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: He wants revenge against giants; and wants to raise his children well

Ideals: Professionalism. Bonds: Enemies, Adventurer, Family. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Aerdeth Erenaeth, Male Elf Expert 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)3 (-4) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ermina Yardley, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a monstrous two handed axe on her belt. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is auburn and curly. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.

History: Her mother raised her in a mountain cabin. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes her a fraud; and a deep hatred of orcs

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Ermina Yardley, Female Human Warrior 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Thea Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely red suit with white socks and a vest with buckled shoes. Her white hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Thea grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Optimist, Impeccable, Gifted. Bonds: Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thea Goodbarrel, Female Halfling Warlock 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 13 (+1)5 (-3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. Amethyst (50 gp). Tiger eye turquoise (6 gp). Jasper (20 gp).


Social Check DCs


Morg Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his shortspear ready. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Morg Ridley, Male Half-Orc Rogue 13
Medium (6'4") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 48 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Medicine +3, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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