Millicent Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Her long auburn hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Millicent is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Millicent hails from a village terrorized by gnolls. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and wants her loneliness to end
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Family, Enemies, Has a crush. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 2000 sp.
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and he perpetually has his monstrous two handed axe ready. He wears a colorful flower in his red fur. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Persistence. Bonds: Attractive, Criminal record, Nature. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 100 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
Possessions: 3000 gp. 1 Minor magic item.
Urshar Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With wild brown hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She acts crazy and hedonistic. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in a small village she learned the ways of the warrior from her father. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Slave. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 80 pp.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Sindri speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Painter soon after.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 33000 sp.
Avelina Skelton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. She has done her best to style her white hair to look like a famous performer. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She misses her home and complains about the freezing weather, even in summer.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and expand her business
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Immigrant, Job. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 250 gp. 1 Half-Plate.
Azaki Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He sports a long chestnut beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To protect his home; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Justice. Flaws: Selfish, Disease. Bonds: Job, Guardian. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
Nirgel Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green wide-brimmed hat and green clothes. He sports a flattop hair cut. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Nirgel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the south his family was never financially stable. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Ugly, Depressed, Insane. Bonds: Poor, Military. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 2000 sp.
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