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NPC Generator

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Advanced [show]


Unvera Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a tan small hat and tan clothes. Her skin is also unnaturally pale. Her white hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Unvera hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When she was but 6 years old her parents immigrated from the south. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.

Motivation: Someone believes her a fraud.

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant, Poor. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Unvera Ironhide, Female Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his brown robe and has his nunchaku always slung over his shoulder. His chestnut hair and beard is wavy and long. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and many orcs want him driven away

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Lance Brandon, Male Human Rogue 10
Medium (5'11") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 80 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1800 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Ur-Masi Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Armorer in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Armorer has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Ur-Masi Royal, Male Half-Orc Ranger 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +2, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp.


Social Check DCs


Agatha Alton, Female Human [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her green robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her chestnut hair is cut jaggedly and amateurishly. Her violet eyes are passionate and lively.

Personality: She has always had a great fascination with Half-Orc culture. A true patriot, Agatha would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Agatha reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: Expand her business; and she is terrified, and will act out of fear

Flaws: Racist, Fearful. Bonds: Military, Slave, Job. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Agatha Alton, Female Human Commoner 7
Medium (5'9") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 9000 sp. Tourmaline (120 gp). Moss agate (16 gp).


Social Check DCs


Nirgel Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his morningstar. His hair, while still mostly blue, has prominent grey streaks. His red eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Nirgel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Nirgel Terror, Male Tiefling Commoner 5
Medium (6'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Myria Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear red clothing when she does not wear armor. Her small hat is riddled with cuts and holes. This amber eyed westerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is harsh and unforgiving.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mayor arts, while her mother instructed her in etiquette, music and courtly manner. She found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Myria Brightmoon, Female Halfling Commoner 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Dariff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a brown wide-brimmed hat and brown clothes. Her black hair is greasy and uncared for. Her eyes are brown and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Dariff studied abroad. Brilliant and gifted she never wanted to apply herself. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Further expansion of business; and she wants to get laid

Ideals: Athletic, Gifted. Flaws: Ugly, Selfish. Bonds: Has a crush, Job. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Dariff Burrowfound, Female Dwarf Wizard 10
Medium (4'2") Dwarf, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills Investigation +7, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan, Gnome
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 1800 gp. Coral (100 gp). Rhodochrosite (16 gp). Lapis lazuli (16 gp). Golden yellow topaz (700 gp). Tourmaline (100 gp). Hematite (16 gp). Golden pearl (100 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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