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Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. He keeps his cinnamon fur in a flapper bob. His eyes are a pleasant amber.

Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Navigator; and wants his loneliness to end

Flaws: Ugly, Addict. Bonds: Family, Adventurer, Has a crush. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Cask In the Wind, Male Tabaxi Rogue 5
Medium (5'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Stealth +7
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Job, Military. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Drogo Iranapha, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp. Golden yellow topaz (1000 gp). Banded agate (15 gp). Tourmaline (60 gp).


Social Check DCs


Karg Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Karg grew up listening to his father's many stories. A gifted student he started as a Stableman, but he got bored and became a Bookbinder. He has dedicated himself to building a better world.

Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: In love, Adventurer, Job, Criminal record. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Karg Beitz, Male Half-Orc Rogue 11
Medium (6'0") Half-Orc, Neutral Evil (CR 11)
Armor Class 10
Hit Points 35 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Arara Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered scythe and tarnished bow as well. She has styled her red hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Actor. She turns her eye from what people do, preferring to live and let live. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Arara has worked very hard to control her curse. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is unsatisfied with her job; and to be a shepherd again

Ideals: Fighting. Flaws: Insane, Secretive, Disease. Bonds: Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Arara Dalanthan, Female Elf Fighter 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bhevek Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Disciplined, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Priest

Voice: Whispers

Attributes [hide]

Bhevek Hilltopple, Male Halfling Warrior 10
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 92 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. Her hair is auburn and very short. Her eyes are gray and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born on a small isolated farm. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants to get laid

Ideals: Logical. Bonds: Religious, Has a crush, Adventurer, Nature, Criminal record. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Ermina Xistsrith, Female Half-Elf Paladin 3
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 7000 cp.


Social Check DCs


Norkruuth Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his brass crest to look like a famous performer. He has red eyes and a black hat with a green feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Norkruuth lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Family, Religious. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Norkruuth Norixius, Male Dragonborn Wizard 8
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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