Eva Wesley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is generally well dressed albeit a few years behind the times. She has brown hair. Her eyes are gray and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eva took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Entrepeneur. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Red spinel (70 gp).
Pandjed Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His copper crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the west to a Detective, Pandjed learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Justice, Persistence. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 73 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1600 gp. Tiger eye turquoise (12 gp). Jasper (60 gp). Freshwater pearl (12 gp). Deep green spinel (100 gp). Chrysoberyl (100 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
Tarhun Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars, and carries shortspears. His bronze crest is matted, messy, and big. His thin eyebrows rest above his beady gold eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Mayor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Jeweler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 85 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1100 gp. Pink pearl (40 gp). Chrysoberyl (40 gp). Black star sapphire (1000 gp). Aquamarine (200 gp). 1 Minor magic item.
Criella Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear black pants and tee shirts, and is pretty ugly. She sports a flattop hair cut. She has a dull look in her black eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Criella was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Criella's father didn't care for her much, and the feeling was mutual. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Criella never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. Carnelian (30 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her whole body is exceptionally muscular. She has wavy auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. Fallthra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a island tribe. She was taken from her home at a very young age. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she's attracted to the pc
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Nature, Slave. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Darkwood Shield.
Raymond Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has no hair. His gray eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Passionate, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Harbek Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears silk and lounges about seductively, and his gloved hand is found clutching a nunchaku. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Impulsive. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 105 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Sylvan, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Sapphire pendant on gold chain (2700 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
