Nimble In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants, and she perpetually has her nunchaku ready. Her red fur is smooth and relatively long. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She feeds upon the attention of others.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Job, Family. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: Aquamarine (900 gp). Jade (70 gp).
Qemuel Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair, while still mostly brown, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Butcher business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of gnolls
Flaws: Racist. Bonds: Attractive, Family, Job, Enemies. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 94 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Black pearl (700 gp). Rock crystal (80 gp). Zircon (80 gp). Malachite (10 gp). Violet garnet (700 gp). Obsidian (10 gp). 1 Medium magic item.
Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his white crest well, parting it to the right. His eyes are red.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He receives visions of the future at random moments
History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Shedinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Enemies, Poor. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 86 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Gold dragon comb with red garnet eye (1700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (130 gp). 1 Minor magic item. 1 Minor magic item.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large blue jacket. His brown hair is knotted and matted. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He's looking for his big break; and he is a bit of a kleptomaniac
Ideals: Disciplined, Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp. 4 Smokesticks.
Beatrice Anderton, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has styled her blonde hair well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Beatrice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She also is a firm believer in the womanly ideal.
History: The child of western immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new armorer responsibilities is difficult
Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 2000 cp.
River Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her yellow fur is smooth and relatively long. Her amber eyes are passionate and lively.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born to a pair of adventurers, River grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. River took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has never given up on her poetry dream.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Athletic, Artistic. Bonds: Attractive, Adventurer, Nature. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 6000 sp. Zircon (80 gp). Zircon (80 gp). Azurite (13 gp). Star rose quartz (80 gp). Black opal (600 gp).
Forcas Pride, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black leather gloves, a black jacket, and tight pants. He has styled his purple hair well, parting it to the right. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted, Logical. Bonds: Enemies, Family, Job. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Jet (90 gp).
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