John Bentham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His moppish blonde hair is in a traditional bowl cut. His eyes are violet and catlike.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Attractive, Guardian, Rich. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp. Smoky quartz (20 gp).
Norman Huckabee, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright brown suits and hats, and is pretty ugly. His white hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person to random spaces in the air.
Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Obsidian (7 gp). 1 Masterwork studded leather.
William Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: He was born on a small isolated farm. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Nature. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3
Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Solid gold idol (600 gp). 1 Minor magic item.
Susannah Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'9" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her left hand appears badly burned and disfigured. She has dyed her greying red hair a little too much giving a sharp red color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Susannah was born with her father's beautiful face. Through the years after Susannah was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Susannah's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Susannah and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she's repulsed by the pc
Ideals: Extrovert. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His brown hair is long and unkept. His eyes are blue.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 38 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp. Freshwater pearl (5 gp). Star rose quartz (20 gp).
Felgrat Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears professional attire. He has a long brown beard with little hanging trinkets. His eyes are brown and catlike.
Personality: He is overprotective of those who hire his services. He takes great joy in being the best Doctor in town.
History: He was raised in a forest tribe. He helped his mother out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and expand his business
Bonds: Attractive, Guardian, Job, Nature, Criminal record. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 800 gp.
Paelias Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Jeweler, Paelias learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Job, Immigrant. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. Sapphire pendant on gold chain (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!