Lone On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown fur well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Heather Alby, Female Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western woman is renowned for her bright grey dresses and hats. She wears her golden hair down. Her eyes are blue and she is always smoking a pipe.
Personality: Heather wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry her brother to traveling adventurers; and to reunite with her old friends
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Coral (120 gp).
Andram Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is portly but not overly obese. His white hair is matted, messy, and big. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, In love. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 37000 sp. 1 Breastplate. 1 Half-Plate.
Geoffrey Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male typically wears violet cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Geoffrey studied abroad. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Slave, Enemies. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 133 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Ignan, Abyssal, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 5000 gp. Silver pearl (90 gp). Violet garnet (1300 gp). Chrysoberyl (90 gp). Smoky quartz (60 gp). 1 Medium magic item.
Spear Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears pastel cloth garments or leather armor. Her fur is cinnamon and very short. Her eyes are a pleasant amber.
Personality: Aggressive, abrasive, and angry, Spear embodies much of what other species detest in the Tabaxis. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Spear grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Spear has worked very hard to control her curse. She was granted druidic powers by her dying sister.
Motivation: Money/treasure; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 350 gp.
Geva Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky violet painted plate armor. She has styled her red hair well, parting it to the left. Her brown unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions
Flaws: Disease, Antagonistic. Bonds: Religious, Mentor, Rich. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 9)
Armor Class 9
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1800 gp. Sardonyx (30 gp). Amethyst (150 gp). Eye agate (6 gp). Jade (150 gp). Zircon (30 gp). Deep blue spinel (300 gp).
Hadarai Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Roofer, his mother struggled to pay the bills. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Hadarai began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Sabotage a competitor; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Job, Enemies. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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