Millicent Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her white robe. Her skin is fair and her fingers are delicate and long. Her long golden hair is drawn into a two foot long braid. Her eyes are a pleasant brown.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Poor, Adventurer. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Ida Westbrook, Female Human [Permalink]
Personal [hide]
Description: This western woman wears grey trousers with yellow and brown striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her hair is white and very short. Her eyes, though not visible through her cowl, are violet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Ida was born in the west. At a young age she loved to build and create. A few years later when the east was not economically sound they moved to her current location. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. 1 Darkwood Shield.
Beast On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is short and beige. Her yellow eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born at the edge of vast island. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 16000 sp. Tiger eye turquoise (16 gp). Violet garnet (1100 gp). Carnelian (60 gp). Freshwater pearl (16 gp). Deep blue spinel (1100 gp). Sard (60 gp).
Nala Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white crest has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Nala hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nala was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Wishes to resurrect an old love; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: PTSD. Bonds: Criminal record, Enemies, In love. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Oren Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He wears his red hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Half-Elven culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A strong sense of loyalty to Half-Elven people; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Rich, Attractive. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Howard High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is cut jaggedly and amateurishly. He has brown eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Howard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Ideals: Gifted. Flaws: Cynical. Bonds: Poor, Adventurer, Job. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Onyx (60 gp).
Baradad Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His crest is rusty and very short. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He feeds upon the attention of others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against drow.
Ideals: Athletic, Gifted. Bonds: Poor, Attractive, Enemies. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 16)
Armor Class 10
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp). Gold and ruby ring (4000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A delicate silver chain set with a tourmaline (90 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (2000 gp).
Shout outs: Stacey, mike richard, HilloDark, Brian Tanner, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!