Nella Quinton, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy white pantaloons and a brown scarf. Her golden hair is heavily combed to the right. Her gray eyes peer out from beneath her broad white hat.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: She is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Optimist, Logical. Flaws: Fearful. Bonds: Immigrant. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp.
Frederick Blyth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a grey poncho over his likewise colored trousers and shirt. His long brown hair reaches down to his waist. His thin eyebrows rest above his beady hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Frederick studied abroad. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp.
Donaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a green and yellow robe with the hood down. His crest is greying and his face has many wrinkles. His eyes are likewise red. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Carpenter like his mother before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. 1 Half-Plate.
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is singed and shortened. His hazel eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Masseuse business at a young age. A gifted student he started as a Sellsword, but he got bored and became a Masseuse. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality
Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 27 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 20000 cp. Jasper (20 gp). Fiery yellow corundum (1600 gp). Chalcedony (20 gp). Alexandrite (1200 gp). Banded agate (5 gp).
Chaedi Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She has wavy brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is happy with her job as a Architect. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Chaedi was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
Rieta Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket, and carries maces. She wears a broad hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is business-like. She takes instructions and follows them to the letter. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 35000 sp.
Shava Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tight fitting yellow shirt and pants. Her white hair is singed and shortened. Her eyes are a pleasant green.
Personality: She dislikes all the random violence that takes place in the east. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: She was born in the east, but her parents moved at a very young age to the north. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Immigrant, Slave. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!