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NPC Generator

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Horza Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He keeps his long black hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Healer again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Horza Kitchur, Male Half-Orc Bard 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 59 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)14 (+2) 12 (+1)3 (-4)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Deep blue spinel (1000 gp).


Social Check DCs


Vanuath Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Vanuath Ostoroth, Male Elf Paladin 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)8 (-1) 12 (+1)7 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 280 gp.


Social Check DCs


Mehen Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blue crest is heavily combed to the right. His eyes are red and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Entrepeneur. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Mehen Dhyrktelonis, Male Dragonborn Aristocrat 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Rangrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man has a large grey mantle and cape that has been intricately interwoven into his tan robe. His clothes are grease stained in places. He has a very tight haircut. He is baby faced.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Rangrim Deepdelver, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 170 gp. 4 Tanglefoot bags.


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin white vertical stripes and grey pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His golden hair is long and unkept. He has gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Randal Dayton, Male Human Expert 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 30000 cp. 1 Bullseye lantern.


Social Check DCs


Edge Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. Her white fur is lengthy and is close to two feet long. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Edge embodies much of what other species detest in the Tabaxis. She also is a firm believer in the womanly ideal.

History: She comes from a rich northern family. Edge abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She feels kind of lost in life; and money/treasure

Flaws: Antagonistic, Impulsive, Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Edge Mirror, Female Tabaxi Ranger 9
Medium (5'8") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 18 (+4)7 (-2)
Skills Insight +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 2000 sp. Chalcedony (60 gp). Obsidian (16 gp). Alexandrite (1200 gp). Black opal (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Mardred Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears tight fitting clothing which further accentuates her frame. Her red hair has been sun bleached extensively. She has several tiny jet earrings on each ear.

Personality: Prone to second guessing herself, she comes off as nervous. She enjoys reading and quiet.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Mardred Frostbeard, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)10 (+0) 11 (+0)6 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp.


Social Check DCs

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