Shamil Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. Her hair is black and curly. She has several tiny jet earrings on each ear.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Over the years she perfected her riding and shooting skills. Some 3 years later her spouse died after the birth of her son. Heartbroken, Shamil never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She desires power and/or immortality; and she is greedy
Ideals: Disciplined. Bonds: Attractive, Rich, Nature, In love, Adventurer. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 sp.
Reirak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. This green eyed northerner is not easily forgotten.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and he wants to get laid
Flaws: Antagonistic. Bonds: Adventurer, Military, Religious, Has a crush. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 80000 cp. Brass mug with jade inlays (600 gp). Gold and ruby ring (3000 gp).
Roge Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is auburn and curly. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Addict, Disease. Bonds: Criminal record, Rich. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp.
Quespa Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. Her gold crest is kept up in a ponytail inside a Stetson hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the north, but her parents moved at a very young age to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: To be a Roofer again; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. Hematite (8 gp). Lapis lazuli (8 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Arara Firahel, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and likes to wear ponchos typically of a light tan in addition to tight pants. Her deerstalker hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not believe in violence as a means to an end. She is a dedicated Barber but believes her peers are too gung-ho.
History: The child of northern immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and many dire rats want her driven away
Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
Altho Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Orc culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Unemployed, but he got bored and became a Marshal. He became a Marshal soon after.
Motivation: He'd like to take his coworkers down a peg; and to be a unemployed again
Ideals: Athletic. Flaws: Ugly, Racist, Disease. Bonds: Job. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
Possessions: 500 pp. Tiger eye turquoise (11 gp). Golden pearl (40 gp). Golden yellow topaz (1100 gp). Freshwater pearl (11 gp). Jet (40 gp). Jet (40 gp). Blue sapphire (500 gp). Jet (40 gp). Hematite (11 gp). Onyx (50 gp). Peridot (50 gp). Sardonyx (50 gp). Sardonyx (50 gp). Chalcedony (50 gp). Blue star sapphire (500 gp). Lapis lazuli (11 gp). Rose (50 gp). Deep blue spinel (1100 gp).
Golm Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright brown hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Addict, Insane. Bonds: Adventurer, Immigrant. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (300 gp). A delicate brass dragon egg (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
