Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a top hat to cover his moderate length scarlet crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His father raised him in a mountain cabin. Dadalan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Flaws: Insomniac, Insane. Bonds: Rich, Family, Nature. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 138 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Soames, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against illithids; and he uses money and sex appeal to get what he needs
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 40 pp. Rhodochrosite (8 gp). Eye agate (8 gp). Banded agate (8 gp).
Susannah Clayton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. Her chestnut hair is singed and shortened. Her violet eyes dart from person to person.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She works hard and plays hard.
History: She was born to loving parents in a slum to the east. Through the years after Susannah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Susannah's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and she's in love
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 44 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 1500 gp. Rose (40 gp). Eye agate (11 gp). Obsidian (11 gp). Aquamarine (200 gp). Star ruby (1500 gp).
Aldous Reid, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His golden hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Religious, Military. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1800 sp. 1 Masterwork studded leather.
Flame On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her fur is white and curly. Her eyes are amber and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She works hard and plays hard.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: Retire the richest woman in the south; and she wants to meet her childhood hero
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Spring Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of the sun god around her neck, and a falchion on her belt. Her orange fur is kept up in a ponytail inside a broad hat. Her eyes are yellow and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Selfish, Shy. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Peren Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Architect. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Architect.
Motivation: Doesn't want to be a Architect and was forced into it by his family.
Ideals: Optimist. Bonds: Job, Enemies, Military, Family. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Banded mail.
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