Mugrunden Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Tanner. His brass crest is braided into rings. His eyes, though not visible through his cowl, are red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: Mugrunden was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Tanner.
Motivation: Expand his business; and he feels threatened by others
Flaws: Ugly, Selfish, Fearful. Bonds: Job, Religious. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 108 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Roywyn Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized tan coat. She keeps her long blonde hair kept up in a rat tail. She has gleaming, smiling green eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She comes from a rich southern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well; and to reunite with her absent father
Ideals: Passionate, Philantrophist. Bonds: Rich, Family. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Dara Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. She wears a broad hat to cover her moderate length auburn hair. She has green eyes and a violet hat with a yellow feather.
Personality: Cocky and sure of herself, she believes she is the best Fisher born in the past three hundred years. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her mother was called into army service. A few years later when the south was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Fisher.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Secretive. Bonds: Attractive, Poor, Job, Military, Immigrant. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 190 gp.
Balimaar Spaulding, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He has amber eyes and a grey hat with a black feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.
History: Balimaar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to dwarven people
Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Vicky Byron, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has slicked back auburn hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful necromancer made her what she is. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a sculptor and was forced into it by her family
Ideals: Philantrophist, Optimist. Bonds: Mentor, Adventurer, Family. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 62 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item.
Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a blue cloak and cross-gartered green stockings. He has a hunchback. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.
History: Aramil was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of freemasons.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Gifted. Flaws: Ugly, Insane, Secretive. Bonds: Family. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 160 pp. Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved bone or ivory statuette (40 gp).
Trail Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Mortician uniform. She carries a battered scimitar and tarnished bastard sword as well. Her beige fur is smooth and relatively long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Courier, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 86 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Star rose quartz (20 gp). Amber (150 gp). Black star sapphire (1200 gp). Eye agate (14 gp). Deep blue spinel (300 gp). Rich purple corundum (1200 gp). Amethyst (150 gp). Black star sapphire (1200 gp). Pink pearl (150 gp). Carnelian (20 gp).
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