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NPC Generator

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Advanced [show]


Theodoric Norton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Glassblower; and he's in love

Flaws: Impulsive. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Theodoric Norton, Male Human Aristocrat 10
Medium (5'8") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +5, Performance +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by chocolates. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trym was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: To be a Carter again; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Slave. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Trym Feeny, Male Half-Elf Fighter 10
Medium (5'2") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 43 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 7 (-2)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 8
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Iados Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green leather gloves, a green jacket, and tight pants. He wears a broad hat to hide his balding. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Someone believes him a fraud; and to protect his home

Flaws: Shy. Bonds: Enemies, Rich, Adventurer, Guardian. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Iados Grief, Male Tiefling Adept 2
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. His auburn hair is still thick. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Religious. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Lindsay, Male Human Aristocrat 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 200 gp. Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kugáluga Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His hair is short and red. He has several tiny aquamarine earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Fighting, Optimist. Bonds: Rich, Nature, Immigrant, Family. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Kugáluga Tyndall, Male Half-Orc Adept 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)9 (-1) 13 (+1)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. Chrysoberyl (110 gp).


Social Check DCs


Caramip Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, tan, dusty cloak. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Caramip was born in the south. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She would like to get married and retire; and she is greedy

Ideals: Opinionated, Persistence. Flaws: Secretive. Bonds: Attractive, Has a crush, Rich. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Caramip Scheppen, Female Gnome Fighter 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Ella Bing, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She carries with her a set of greatswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her red hair is heavily combed to the left. This violet eyed northerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Ella Bing, Female Human Warlock 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 70 pp.


Social Check DCs

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