Sun Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He keeps his black fur in a pixie cut. His fierce green eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.
History: Born in the south to a Spice Merchant, Sun learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Persistence. Bonds: Job, Attractive. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 sp. 1 Minor magic item.
Fargrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting brown shirt and pants. His blonde hair is knotted and matted. He has several tiny amber earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Courier, Fargrim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to be a armorer again
Ideals: Disciplined. Bonds: Rich, Military, Job. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Claira Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. Her white hair is lengthy. Her fierce green eyes like to dwell on things.
Personality: She has always had a great fascination with Dwarven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Claira studied abroad. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.
Motivation: She's looking for her big break; and dwarven compassion
Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Adventurer. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 76 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 4000 gp. Golden pearl (50 gp). Aquamarine (1600 gp). White pearl (50 gp). Black star sapphire (1000 gp). White opal (1000 gp). Rich purple corundum (1000 gp). Rhodochrosite (6 gp). Golden pearl (50 gp). Banded agate (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.
Right-Handed In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly cinnamon, has prominent grey streaks. His green eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp. Golden yellow topaz (700 gp). Blue quartz (13 gp).
Quillathe Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. Her chestnut hair is knotted and matted. She has gleaming, smiling gray eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Around other people she will do her best to conceal her emotions and appear jolly.
History: Quillathe lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a laborer and was forced into it by her family
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Family, Job. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 73 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +3
Possessions: 1500 gp. Aquamarine (900 gp). Black star sapphire (700 gp). 1 Minor magic item.
Gnarsh Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Shoemaker uniform. His tied-back hair is brown. His skin is flawless and his amber eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Shoemaker in town.
History: He got into the Shoemaker business at a young age. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Job, Immigrant, Attractive. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 cp.
Pûg Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. His green eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Artistic, Entrepeneur. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 800 gp. Eye agate (11 gp). Freshwater pearl (11 gp). Alexandrite (300 gp). Chrysoberyl (160 gp).
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