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Advanced [show]


Drifting In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has a large brown mantle and cape that has been intricately interwoven into her black robe. She has wavy brown fur. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She would rather hide behind her crafts than deal with other people.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Drifting In the Morning, Female Tabaxi Expert 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 64 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Nature +7, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1300 gp. Azurite (10 gp). Moss agate (10 gp). Aquamarine (1000 gp). Freshwater pearl (10 gp). Azurite (10 gp). Red-brown spinel (130 gp). Tourmaline (130 gp). Obsidian (10 gp).


Social Check DCs


Veit Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears a top hat to hide his balding. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Veit was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Veit Helcral, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 119 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 14 (+2)8 (-1)
Skills Insight +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 1000 gp. Moss agate (4 gp). Red spinel (130 gp). Fire opal (800 gp). Rich purple corundum (800 gp). Moss agate (4 gp). Rich purple corundum (800 gp). Deep blue spinel (1600 gp). Amethyst (130 gp).


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy grey pantaloons and a white scarf. He is bald on top and has large auburn tufts of hair around his ears. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Racist. Bonds: Religious. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Ulfgar Dankil, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1800 sp. 4 Thunderstones.


Social Check DCs


Cimer Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light green in addition to tight pants, and a wedding ring on his right hand. His silver hair is thinning but still full. He has white eyes and a green hat with a blue feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised by priests from a young age. In his 17th year, his parents were killed by a brigands raid, leaving Cimer alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Enemies, Religious, Mentor. Occupation: Farmer

Voice: German accent

Attributes [hide]

Cimer Flaw, Male Tiefling Monk 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 15 (+2)18 (+4)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. Brown-green garnet (60 gp).


Social Check DCs


Lorilla Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her chestnut hair in a flapper bob. This violet eyed easterner is not easily forgotten.

Personality: Her tongue was cut out and she uses sign language. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease. Bonds: Has a crush, Adventurer, Criminal record, Religious. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lorilla Rofferton, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Breastplate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Seddit Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She very much looks the part of a Navigator, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her dark red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. Seddit abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against orcs; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Logical. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Seddit Mockery, Female Tiefling Aristocrat 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Mantus Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, and carries maces. He keeps his long blue hair kept up in a rat tail. He has gleaming, smiling white eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Mantus was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 11th year, his parents were killed by a illithids raid, leaving Mantus alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Mantus Wrath, Male Tiefling Warrior 3
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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