Donella Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports chestnut long hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Donella studied abroad. Donella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted psionic powers by her dying sister.
Motivation: A need for knowledge about a nearby landmark; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Alice Staurheim, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'0" and wears a brown cloak and cross-gartered green stockings. She wears a top hat to cover her moderate length brown hair. Her eyes, though not visible through her cowl, are green.
Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Alice was left her mother's suit of armor and trained in its use and care. She was granted necromantic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Extrovert, Gifted. Flaws: Forgetful. Bonds: Military, Family. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1000 gp. Peridot (30 gp). Lapis lazuli (14 gp).
Blossom Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her tied-back hair is red. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: Born to a Sculptor, her mother struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and to end her boredom
Flaws: Disease, Addict. Bonds: Poor, Immigrant. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2900 sp.
Frederick Allerton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is thinning but still full. His half smiles and gray eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.
History: Frederick hails from a village terrorized by gnolls. A freak accident while working with his Herbalist father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Military, Enemies. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Quelenna Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her moppish auburn hair is in a traditional bowl cut. Her amber unseeing eyes seem to look past you.
Personality: Quelenna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Quelenna took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted. Flaws: Disease, Shy. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2100 gp. Pink pearl (150 gp). Blue star sapphire (900 gp). Tourmaline (150 gp). Sardonyx (20 gp). Lapis lazuli (4 gp). Carnelian (20 gp). Rhodochrosite (4 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
Drusilia Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a pastel coat with white slacks. Her brown hair is styled in orderly dreadlocks. She has brown eyes and a blue hat with a pastel feather.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She feeds upon the attention of others.
History: She was born in the north. Like her father and her sister before her, after school she went straight into learning to become a Bowyer. She then took over the family business and is one of the better Bowyer for hire.
Motivation: Many drow want her driven away; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Joker. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Torbera Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown costume with the symbols of the sun god on her torso. Her hair is blonde, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the east, but her parents moved at a very young age to the west. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Regain custody of her son.
Flaws: Shy. Bonds: Immigrant, Attractive, Enemies, Family. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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