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NPC Generator

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Advanced [show]


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His green unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Attractive, Poor, Criminal record, Military. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Clerebold Kendall, Male Human Fighter 2
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)5 (-3) 14 (+2)4 (-3)
Skills Acrobatics +3, Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0

Possessions: 360 gp. 1 Healer’s kit.


Social Check DCs


Traubon Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with wide-brimmed hat. He sports a flattop hair cut. He has hazel eyes and a brown hat with a grey feather.

Personality: This man loves writing and to teach people writing more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by orcs. Traubon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To unite with his sister.

Ideals: Athletic, Artistic. Bonds: Enemies, Military, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Traubon Goldfinder, Male Dwarf Druid 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Druidic, Goblin
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 80000 cp.


Social Check DCs


Direcris Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His crest is greying and his face has many wrinkles. His eyes are likewise red.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Server business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Direcris Clethtinthiallor, Male Dragonborn Fighter 7
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)18 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Chrysoprase (80 gp). Rich purple corundum (1400 gp).


Social Check DCs


Pelt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His lavender fur is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Pelt In the Storm, Male Tabaxi Monk 6
Medium (5'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Shamash Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green painted combat armor at almost all times. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Hedonist. Bonds: In love, Mentor. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Shamash Sumnarghthrysh, Male Dragonborn Monk 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 200 gp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Jet (90 gp). Brown-green garnet (90 gp). Blue quartz (4 gp). Jet (90 gp).


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a brown armored body suit, with a simple white line shooting up and back down. He has done his best to style his red fur to look like a famous performer. This hazel eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. While studying, he fell in love. They married and had a son. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: In love, Poor, Adventurer. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Art Candle, Male Tabaxi Paladin 3
Medium (5'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)9 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp.


Social Check DCs


Diesa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A powerful slaver made her what she is. In her 13th year, her parents were killed by a orcs raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To unite with her sister; and revenge

Flaws: Ugly, Shy, Secretive. Bonds: Mentor, Enemies, Family. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Diesa Gorunn, Female Dwarf Wizard 7
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 9000 sp. Tourmaline (100 gp).


Social Check DCs

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