Watson Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a red shirt with thin tan vertical stripes and black pants. He has auburn hair. This blue eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He is greedy; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Jebeddo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and carries ceremonial daggers. His golden hair is cut short with large spiked bangs in the front. His brown eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Shy. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Jasmine Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears rags and sports a simple walking cane. She has red hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has all her life been fascinated with painting.
History: Jasmine hails from a village terrorized by brigands. Her father was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by brigands. Jasmine was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She doesn't get along with people that don't share her tastes; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Impeccable, Artistic. Bonds: Poor, Attractive, Enemies. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Quick Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he is generally well dressed albeit a few years behind the times. He has dyed his greying beige fur a little too much giving a sharp beige color. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is a Jackalwere in disguise. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 86 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Just what you see.
Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the east. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Adventurer, Religious. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports grey clothing, slightly heavier than average wear. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 280 gp.
Panana Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear blue tank tops with violet skirt. She has done her best to style her silver hair to look like a famous performer. She has several tiny amber earrings on each ear.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She works hard and plays hard.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has never given up on her writing dream.
Motivation: Regain custody of her son.
Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Attractive, Family. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 52 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Orc, Abyssal
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Red spinel (110 gp). Rock crystal (50 gp). Aquamarine (900 gp). Sard (50 gp). Blue star sapphire (1500 gp). Azurite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!