Harriet Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a red cloak and cross-gartered blue stockings. Her red hair is knotted and matted. Her eyes, though not visible through her cowl, are gray.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Harriet was born with her father's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Sellsword they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.
Motivation: To reunite with her old friends; and revenge
Flaws: Antagonistic. Bonds: Enemies, Attractive, Family, Adventurer. Occupation: Merchant
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 gp. 1 Banded mail.
Himo Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has a small bristly mustache and wavy auburn hair. His eyes are amber.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Himo and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to gnomish people
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Hematite (6 gp). Deep blue spinel (700 gp). 1 Minor magic item.
Miles Nash, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His red hair is heavily combed to the right. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Slaad in disguise. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp.
Three Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. He carries a battered lance and tarnished shortspear as well. His yellow fur is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Nature. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 39 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Rhodochrosite (8 gp). Coral (70 gp). Amber (70 gp).
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her orange fur is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: Edge was born in the west. At a young age she loved to build and create. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 35 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 80 pp. White opal (1400 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: Warryn was born in the west. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Persistence, Logical. Flaws: Addict, Insomniac. Bonds: Attractive, Job. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 41000 sp. 1 Minor magic item.
Dreali Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His long red hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Selfish, Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
