Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'9" northern woman, she wears tight fitting clothing which further accentuates her frame. Her long red fur is drawn into a two foot long braid. Her eyes are copper and catlike.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Masseuse and found it very stressful. She has worked as a Masseuse like her mother before her.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her brother
Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 13000 cp.
Tarhun Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear green clothing when he does not wear armor. His crest is cut close to his head. His half smiles and red eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Attractive, Religious, Military. Occupation: Painter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. Tiger eye turquoise (8 gp). Black star sapphire (1600 gp). Fire opal (1600 gp). 1 Minor magic item.
Valida Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a grey and yellow handkerchief worn on her right side. Her moppish auburn hair is in a traditional bowl cut. She has a dull look in her green eyes.
Personality: She likes to make people angry or surprised. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Valida was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered singing. She has set out to sabotage the competition.
Motivation: Many brigands want her driven away; and expand her business
Ideals: Athletic, Artistic. Flaws: Antagonistic, Racist. Bonds: Job, Enemies. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Salasar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying copper crest a little too much giving a sharp copper color. He has several tiny jet earrings on each ear.
Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich, Criminal record. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. Gold and topaz bottle stopper cork (300 gp).
Morkral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Detective. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Mentor. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Blue sapphire (1600 gp). Jasper (40 gp). Carnelian (40 gp). Aquamarine (200 gp).
Rûg Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is long and white with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has a dull look in his brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world.
Flaws: Secretive, Impulsive, Disease. Bonds: Attractive, Debt. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 5000 sp. White pearl (100 gp). Obsidian (16 gp). Rose (70 gp).
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft grey waves gently in the breeze. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. With bright chestnut hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 40 pp. 1 Simple lock. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!