Volen Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a black suit, white shirt, and green tie. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her black hair is still thick. She wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Logical, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Mary Clayton, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a brown cloak and cross-gartered black stockings. She keeps her long silver hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.
History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Religious. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp. Bloodstone (60 gp).
Faral Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. She is muscular with a powerful set of arms. She wears a broad hat to hide her balding. Her green unseeing eyes seem to look past you.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted martial powers by her dying sister.
Motivation: She feels threatened by others.
Ideals: Passionate, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Hecat Joy, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'8". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is knotted and matted. She wears a mask on her face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born the only child of a wealthy merchant. Hecat abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants revenge against illithids; and revenge
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Goblin, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item.
Akmen Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green feathered hat and green clothes. His feathered hat is riddled with cuts and holes. His silver eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Akmen was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Marshal job and began his own company from there.
Motivation: He's attracted to the PC; and to be a slave trader again
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 115 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Undercommon, Infernal, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Violet garnet (700 gp). Hematite (4 gp). Golden yellow topaz (700 gp). Star ruby (1300 gp).
Enialis Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His hair is always cut to a buzz. This violet eyed easterner is not easily forgotten.
Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Enialis was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Half-Elven people; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 5 (-3) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. 1 Everburning torch.
Theirastra Holimion, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. Her hair, while still mostly red, has prominent grey streaks. She has a dull look in her green eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Theirastra was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. She hasn't told them the truth, but wants to settle down with them.
Motivation: Expand her business; and a rival would like her out of the picture
Ideals: Joker. Bonds: Attractive, Rich, Job, Has a crush, Criminal record. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 20 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Red-brown spinel (150 gp). Aquamarine (1300 gp). Malachite (4 gp). Moonstone (50 gp). Sard (50 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!