Qemuel Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: Qemuel was born with his father's beautiful face. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting, Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +3
Possessions: 400 gp. Bloodstone (20 gp). Aquamarine (500 gp). Iolite (20 gp). Sardonyx (20 gp). Blue quartz (14 gp). Onyx (20 gp).
Gormogord TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his red hair to look like a famous performer. He has violet eyes and a white hat with a brown feather.
Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.
History: He got into the Mercenary business at a young age. A gifted student he started as a Butcher, but he got bored and became a Mercenary. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Logical. Flaws: Impulsive, Depressed. Bonds: Job, Family. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 52 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
Possessions: 4000 gp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Aust Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Servant, who enjoyed hunting, Aust was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aust fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 350 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Ernest Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His moppish red hair is in a traditional bowl cut. His half smiles and blue eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Passionate. Bonds: Adventurer, Attractive, Military, Religious. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Rimmon Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has silver hair. His eyes are gold and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends.
Flaws: Depressed, Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 46 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 4000 gp. Emerald (1000 gp). Malachite (4 gp). Rose (70 gp).
Liftrasa Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her hair is black, silky, and of moderate length. Her violet eyes are slightly larger than normal.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the east to a Navigator, Liftrasa learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). In the meantime she has taken over work as a Navigator and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 8
Hit Points 41 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +1 / 3d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1200 gp. Jade (110 gp). Blue sapphire (1500 gp). Golden pearl (110 gp). Golden yellow topaz (900 gp). Rose (50 gp). Lapis lazuli (4 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elysande Home, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a brown top hat and brown clothes. Her white hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady blue eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She comes from a rich northern family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Athletic, Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1400 gp. White opal (1400 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!