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NPC Generator

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Advanced [show]


Travok Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Travok was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Travok Torevir, Male Dwarf Cleric 9
Medium (4'0") Dwarf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 75 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 7 (-2)9 (-1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp. Blue quartz (16 gp).


Social Check DCs


Merla Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her long auburn hair is drawn into a two foot long braid. She is baby faced.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Sold as a small child to a wizard, Merla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Merla took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merla Bigheart, Female Halfling Aristocrat 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cloak Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman wears professional attire. Her clothes are grease stained in places. Her beige fur is knotted and matted. She has a dull look in her green eyes.

Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cloak is combative with any and all who dare try her patience in the slightest.

History: Cloak was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Fighting, Justice. Bonds: Attractive, Poor, Immigrant. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Cloak Plume, Female Tabaxi Warlock 10
Medium (4'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 12000 sp. Red spinel (110 gp). Deep green spinel (110 gp). Chrysoberyl (110 gp). Peridot (40 gp). Black pearl (600 gp).


Social Check DCs


Jezebeth Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She likes to wear ponchos typically of a light green in addition to tight pants. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise red. Her teeth are white and perfect.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Jezebeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Jezebeth's father didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better village for her children.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Adventurer. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Jezebeth Luck, Female Tiefling Aristocrat 12
Medium (4'10") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 33 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)16 (+3) 14 (+2)17 (+3)
Skills Deception +7, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Jeweled gold crown (3000 gp). Gold dragon comb with red garnet eye (1300 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hogar Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. In his 18th year, his parents were killed by a drow raid, leaving Hogar alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against drow; and a deep hatred of drow

Ideals: Optimist. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Hogar Thackeray, Male Half-Orc Monk 16
Medium (5'4") Half-Orc, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Deception +6, Stealth +8
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1100 pp. Old masterpiece painting (2100 gp). Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold dragon comb with red garnet eye (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold cup set with emeralds (12000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Medium magic item.


Social Check DCs


Gerbo Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Attractive. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Gerbo Gobblefirn, Male Gnome Fighter 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zykroff Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She keeps her green crest in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She now owns her own business.

Motivation: Regain custody of her daughter; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Family. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Zykroff Baharoosh, Female Dragonborn Fighter 11
Medium (6'4") Dragonborn, Lawful Good (CR 11)
Armor Class 10
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2900 gp. Eye agate (16 gp). Tiger eye turquoise (16 gp). Malachite (16 gp). Aquamarine (900 gp). Black star sapphire (1400 gp). Star rose quartz (20 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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