Vlorn Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white armored body suit, with a simple grey line shooting up and back down. He wears a colorful flower in his auburn hair. His eyes are gray and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Thervan Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of tridents, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Fighting. Flaws: Hedonist, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the north. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Jeweler. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Disciplined. Bonds: Slave, Immigrant. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Everburning torch.
Marbas Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He has chestnut hair. He wears an eyepatch.
Personality: Marbas is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Artistic, Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 70 pp. Jasper (70 gp). Aquamarine (600 gp). Tiger eye turquoise (14 gp). Brown-green garnet (100 gp). Deep blue spinel (600 gp). Freshwater pearl (14 gp).
Vadania Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear yellow pants and tee shirts. She has a penchant for wearing a ring with an oversized opal on her left hand. She has a very tight haircut. She is very pretty but has cold, dead eyes.
Personality: Vadania is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Vadania was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Depressed, Secretive. Bonds: Rich, Attractive, Family. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Avelina Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. Her black hair, when down, is lengthy. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Priest business at a young age. She worked as a nervous Priest and found it very stressful. She has achieved small success as a Priest.
Motivation: She is a bit of a kleptomaniac.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Pelt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she sports brown clothing, slightly heavier than average wear. She has dyed her greying black fur a little too much giving a sharp black color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Her tongue was cut out and she uses sign language. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Pelt studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
