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NPC Generator

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Advanced [show]


Heian Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Heian studied abroad. Heian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Heian Mystralath, Male Elf Paladin 8
Medium (5'2") Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His red fur is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seven took refuge in the large cave and found the beat up greataxe and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Seven Of Ale, Male Tabaxi Sorcerer 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)7 (-2) 12 (+1)15 (+2)
Skills Deception +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1300 gp). A small bag of saffron. (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helgret Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a faded coat and loose pants complete with top hat, she is not a threatening figure. Sporting a golden mohawk this woman's hair draws a lot of attention. Her ears are large.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done she does not care how it got done.

History: Her father raised her in a mountain cabin. She helped her mother out around the business and became quite the natural. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Persistence, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Helgret Brawnanvil, Female Dwarf Warrior 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 107 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 19 (+4)12 (+1) 12 (+1)7 (-2)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Rosamund Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has slicked back brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with her god.

History: Rosamund was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Rosamund Bradshaw, Female Human Warlock 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Randal Milton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Detective business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Detective job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective

Voice: Raspy

Attributes [hide]

Randal Milton, Male Human Druid 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 13 (+1)7 (-2)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp. Sardonyx (20 gp).


Social Check DCs


Loopmottin Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She wears tattered old clothes, and she perpetually has her spear ready. Her chestnut hair, when down, is lengthy. She has several tiny topaz earrings on each ear.

Personality: She snorts whenever she laughs or is feeling confident. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Loopmottin Boondiggles, Female Gnome Commoner 6
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. She keeps her white hair in a flapper bob. Her eyes are brown.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her absent mother.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Nature, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rose Whispermouse, Female Halfling Adept 2
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 310 gp.


Social Check DCs

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