Wymar Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is unkempt and raggedy. He has hazel eyes and a grey hat with a brown feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Racist. Bonds: Adventurer, Poor, Criminal record. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp.
Kellen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Navigator. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Glassblower mother left him crippled. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Athletic, Impeccable. Flaws: Selfish, Disease. Bonds: Attractive, Rich. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Chalcedony (50 gp).
Ur-Masi Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white armored body suit, with a simple red line shooting up and back down. He has a penchant for wearing a ring with an oversized amber on his left hand. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Butcher in town.
History: Born to a pair of adventurers, Ur-Masi grew up listening to his mother's many stories. He worked as a nervous Butcher and found it very stressful. He has achieved small success as a Butcher.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Disciplined. Bonds: Rich, Job, Adventurer. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: 7000 sp.
Foxilon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the east. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his singing dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Pacifist, Artistic, Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Chalcedony (60 gp). 1 Masterwork Uncommon Weapon.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Rurik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Military. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. 2 Smokesticks.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a feathered hat to hide his balding. His blue eyes dart from person to person.
Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Veit grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veit. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he feels kind of lost in life
Flaws: Insane, Disease, Depressed. Bonds: Criminal record, Has a crush. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Rose (50 gp). Fire opal (1100 gp). Rhodochrosite (15 gp). Silver pearl (130 gp). Deep green spinel (130 gp). Black pearl (800 gp). Jet (130 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a simple brown robe with blue stripes complete with hood. She keeps her beige fur in a flapper bob. She has a tattooed face.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 16th year, her parents were killed by a giants raid, leaving Jade alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Enemies, Guardian. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
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