Enialis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His chestnut hair is unkempt and raggedy. His violet eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.
History: Enialis lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Enialis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Enialis's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Enialis and his spouse have recently divorced.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Family. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp.
Názkûga Hayden, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a flapper bob. He has amber eyes and a white hat with a black feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Mason, who enjoyed hunting, Názkûga was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Názkûga was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Wants a kiss; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Optimist. Bonds: Nature, Military, Has a crush. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 380 gp. Rich purple corundum (500 gp). Chrysoprase (70 gp). Alexandrite (600 gp).
Caramip Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean tan cloak covering her clean studded leather. Her hair is brown and very short. Her hazel eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the north to a Courier, Caramip learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult.
Flaws: Antagonistic, PTSD. Bonds: Slave, Job. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp. Citrine (80 gp).
Vani Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a red tunic with black highlights, and long tan pants that bunch up around her shoes. She keeps her long chestnut hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Performer. She turns her eye from what people do, preferring to live and let live. She has all her life been fascinated with poetry.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Fletcher mother left her crippled. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their daughter. She worked as a Performer, and she later adopted a second daughter.
Motivation: Doesn't want to be a Performer and was forced into it by her family.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
Ombul Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large white mantle and cape that has been intricately interwoven into his green robe. He wears a colorful flower in his white hair. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.
Ermina Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female dresses in collared shirts and wears a proper scarf over her head. She is tall, broad shouldered and powerfully built. Her hair is blonde, silky, and of moderate length. She has blue eyes.
Personality: She is irascible and easily irritated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Animal Trainer like her mother before her.
Motivation: Revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Enemies. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jillian Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely white suit with green socks and a vest with buckled shoes. Her white hair is styled in orderly dreadlocks. Her fierce green eyes like to dwell on things.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a poor family in the city she treasured whatever gifts she got. Jillian abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted arcane powers by her dying sister.
Motivation: A strong sense of loyalty to Dragonborn people; and she has passion for adventuring and risk
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
