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NPC Generator

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Advanced [show]


Cloud Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. His fur is brown and very short. He has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cloud was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Cook; and to pay off his debts

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Has a crush, Debt. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Cloud Of Ale, Male Tabaxi Fighter 12
Medium (6'6") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 92 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5, History +6
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. Carnelian (40 gp). Deep blue spinel (800 gp). Moonstone (40 gp). Blue quartz (14 gp). White pearl (60 gp). Hematite (14 gp).


Social Check DCs


Modean Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His blue hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: He was raised by priests from a young age. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Modean Wary, Male Tiefling Ranger 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Chalcedony (50 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Cressel Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and to protect his home

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Guardian, Religious. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Cressel Sanity, Male Tiefling Druid 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 10 (+0)19 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Verin Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green cloak and cross-gartered blue stockings, and sports empty pouches on her belt. Her hair is cut close to her head. Her silver eyes lackadaisically let the world flow into them.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She served in the navy to pay for her family's outstanding loans. In her 15th year, her parents were killed by a brigands raid, leaving Verin alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Bather for the past few years.

Motivation: She'd like to take her coworkers down a peg; and find a way to reverse the transformation of her brother

Flaws: Antagonistic. Bonds: Job, Military, Enemies, Family. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Verin Guilt, Female Tiefling Barbarian 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. Citrine (70 gp).


Social Check DCs


Bathin Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears green trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the north. Bathin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bathin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted druidic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Bathin Idea, Male Tiefling Wizard 5
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 7 (-2)17 (+3)
Skills Medicine +1, Religion +5
Senses Passive Perception 8
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 500 gp.


Social Check DCs


Susannah Dryden, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. Her hair is short and silver. She has hazel eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Attractive, Immigrant, Religious, Military, Criminal record. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Susannah Dryden, Female Human Rogue 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)7 (-2) 11 (+0)17 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Panana Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. Her golden hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born on a small isolated farm. Panana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Justice. Flaws: Terse. Bonds: Attractive, Criminal record, Nature. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Panana Folkor, Female Gnome Wizard 6
Small (3'1") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)18 (+4) 10 (+0)8 (-1)
Skills Nature +7, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc, Draconic, Giant
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 8000 sp.


Social Check DCs

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