Heskan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears professional attire, and carries scimitars. He wears his gold crest up. This red eyed northerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Rich. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Smokesticks.
Merihim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his red hair down. His skin is flawless and his white eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Dwarven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: Just what you see.
Percival Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long black beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is a great chef.
History: Percival was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Percival began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many orcs want him driven away; and someone believes him a fraud
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
Possessions: 700 gp. Sard (80 gp). Freshwater pearl (7 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and tan handkerchief worn on her right side. She has a moderate pudge and is not very fit. Her auburn hair is kept up in a ponytail inside a broad hat. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is able to make almost anything out of random pieces of junk.
History: She got into the Crown-heir business at a young age. Her mother was a soldier and died while she was still young. Emmeline was left her mother's suit of armor and trained in its use and care. In the meantime she has taken over work as a Crown-heir and occasionally as a mercenary.
Motivation: She has passion for adventuring and risk; and wants her loneliness to end
Ideals: Gifted. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Menny Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a blue cloak and cross-gartered red stockings. She has no hair. Her thin eyebrows rest above her beady gray eyes.
Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Menny does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: The child of a Herbalist, who enjoyed hunting, Menny was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle.
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 10)
Armor Class 11
Hit Points 56 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 900 gp.
Roge Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a white suit. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his mother was called into army service. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Doctor for hire.
Motivation: Regain custody of his son.
Ideals: Opinionated. Bonds: Job, Military, Family. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 39 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 200 pp. Obsidian (5 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. She carries with her a set of quarterstaffs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears her orange fur down. Her eyes are green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the east to a Armorer, Left-Handed learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
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