Windy In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has moderate length white fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She takes great joy in being the best Bellfounder in town.
History: She was born in the east. While studying, she fell in love. They married and had a son. She left for the east, certain she would find work there.
Motivation: To be a Dyer again.
Ideals: Artistic. Bonds: Job, Immigrant, In love. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp.
Roywyn Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is long and brown with streaks of white, and is pulled back with small tan clips. Her violet eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her first spouse was a Ruler, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to raise her children well
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Religious. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Banded agate (4 gp). Jasper (20 gp). Chalcedony (20 gp). 1 Minor magic item.
Dee Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. Her auburn hair is cut short. Her eyes are brown.
Personality: She acts crazy and hedonistic. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Dee lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dee fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Family. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp. Brown-green garnet (100 gp).
Malquis Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear blue clothing when she does not wear armor. She has wavy brown hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered painting. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult.
Ideals: Gifted, Artistic. Bonds: Job, Has a crush. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 13 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).
Azzakh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a green and white robe with the hood down. His brass crest is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: Overbrimming with self-confidence, Azzakh isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Azzakh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Azzakh studied abroad. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Religious. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 102 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver ewer (10 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Taklinn Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and red tie. He is portly but not overly obese. His red hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east, but his parents moved at a very young age to the south. Taklinn was born on a far eastern plains where he grew up under the tutelage of his father, an expert Shepherd. After a long history of fighting, Taklinn and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Alvyn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and is pretty ugly. His silver hair is braided into rings. His gray eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Alvyn was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Joker, Persistence. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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