Râsh Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy golden hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small island village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Athletic, Optimist, Professionalism. Bonds: Nature, Rich. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp.
Nutae Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is black. His gray eyes are passionate and lively.
Personality: Nutae speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 13000 sp. Red-brown spinel (110 gp). Deep green spinel (110 gp). Obsidian (14 gp). Freshwater pearl (14 gp).
Antinua Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Bowyer. She carries with her a set of sickles on her belt, each one with a aquamarine on the hilt. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Antinua embodies much of what other species detest in the Elves. She also has developed a complete distrust of the Dilettante profession.
History: The child of northern immigrants she idolized her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Bowyer soon after.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Bowyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2800 sp.
Quelenna Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She is a ruthless business woman, a trait she acquired from her father.
History: When she was but 8 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 10)
Armor Class 14
Hit Points 33 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 6 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 13000 sp. Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Theren Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Entrepeneur, Logical. Flaws: Greedy. Bonds: Poor, Enemies. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Spring Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is lengthy. His amber unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Spring has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Slave, Immigrant. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Aramil Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His amber eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: He was born in the north. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Nature, Adventurer. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 27 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Terran, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. 1 Minor magic item.
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