Silent On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of his god around his neck, and a halberd on his belt. He has wavy cinnamon fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: He got into the Cook business at a young age. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Job. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: Blue quartz (10 gp). Blue sapphire (1300 gp). Chrysoprase (70 gp).
Nim Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a broad hat to hide his balding. His eyes are gray.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born on a small isolated farm. His childhood dream was to be a Weaver, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a unemployed and was forced into it by his family
Ideals: Entrepeneur, Artistic. Bonds: Job, Family, Nature. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Radomir High-hill, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He is renowned for his bright red suits and hats. He has a small bristly mustache and wavy brown hair. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Radomir isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 3 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp.
Doudra Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears just a green suit. She has scarlet crest. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born in the east, but her parents moved at a very young age to the north. Doudra was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Sellsword. She left for the east, certain she would find work there.
Motivation: Wants to work out more often; and a strong sense of loyalty to dwarven people
Ideals: Athletic. Flaws: Greedy, Racist. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 pp.
Nimble In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. She wears a colorful flower in her yellow fur. Her eyes are likewise blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Nimble lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Family. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Oppah Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a lot of dark rich colors, with gold accents. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She would rather hide behind her crafts than deal with other people.
History: She was born in the north, but her parents moved at a very young age to the east. Oppah was born on a far northern forest where she grew up under the tutelage of her father, an expert Glassblower. She has never given up on her writing dream.
Motivation: She wants revenge against gnolls.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 129 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp. Pink pearl (40 gp). Bloodstone (50 gp). Black pearl (1300 gp). Star rose quartz (50 gp). Freshwater pearl (12 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. He sports a flattop hair cut. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Adventurer, Military. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!