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NPC Generator

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Advanced [show]


Xanaphia Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean tan cloak covering her clean studded leather. Her hair is greying and her face has many wrinkles. Her brown eyes peer out from beneath her wide-brimmed tan hat.

Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Xanaphia was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A deep hatred of giants; and someone believes her a fraud

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Military, Enemies. Occupation: Priest

Voice: Stutters

Attributes [hide]

Xanaphia Netyoive, Female Elf Wizard 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Margery Blythe, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her red hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born a particularly ugly child, much to the horror of her parents. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it.

Flaws: Ugly. Bonds: Rich, Job, In love, Family. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Margery Blythe, Female Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 6 (-2)9 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Caramip Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her red hair is lengthy and is close to two feet long. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born at the edge of vast desert. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: An old rival family wants her found; and expand her business

Flaws: Shy, Fearful. Bonds: Nature, Job, Family. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Caramip Gobblefirn, Female Gnome Cleric 8
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Euphemia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She has shaved her head bald. Her eyes are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the south to a Priest, Euphemia learned a great deal about her father's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Fighting. Bonds: Nature, Adventurer, Job, Military. Occupation: Priest

Voice: American accent

Attributes [hide]

Euphemia Warmwater, Female Halfling Cleric 15
Small (2'10") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 106 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 9 (-1)10 (+0)
Skills Nature +8, Stealth +8
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Undercommon, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1100 pp. Bloodstone (30 gp). Amber (150 gp). Amber (150 gp). Deep blue spinel (300 gp). Freshwater pearl (12 gp). Moss agate (12 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Amber (150 gp). Moonstone (30 gp). Aquamarine (300 gp). Black pearl (300 gp). Black opal (800 gp). Chalcedony (30 gp). 1 Medium magic item.


Social Check DCs


Dûgza Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a quarterstaff. He has styled his silver hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Servant business at a young age. He worked as a nervous Servant and found it very stressful. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Greedy. Bonds: Has a crush, Job, Adventurer. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Dûgza Weston, Male Half-Orc Expert 7
Medium (6'10") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Tagga Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing colorful clothing, dressed as a Dilettante. Her red hair is smooth and relatively long. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and a strong sense of loyalty to half-orc people

Ideals: Fighting. Flaws: Shy, PTSD, Racist. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Tagga Sheldon, Female Half-Orc Fighter 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)5 (-3) 13 (+1)6 (-2)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Vezera Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. Her red crest is braided into rings. Her eyes, though not visible through her cowl, are gold.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful slaver made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After months of barely getting by, Vezera managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac.

Flaws: Terse. Bonds: Rich, Criminal record, Mentor. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Vezera Wystongjiir, Female Dragonborn Wizard 4
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. Hematite (13 gp). Citrine (60 gp).


Social Check DCs

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