Giselle Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look and is in decent physical shape. Her hair is greying and her face has many wrinkles. This hazel eyed southerner is not easily forgotten.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Giselle was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Dyer for hire.
Motivation: She's repulsed by the PC; and to be a mercenary again
Ideals: Fighting. Flaws: Greedy, Antagonistic. Bonds: Job, Military. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 6 (-2) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Azurite (5 gp). Onyx (70 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Therlin Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered blue stockings. Her long red hair is drawn into a two foot long braid. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.
History: She was born blind and as such lacked many opportunities for work. Her mother was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 73 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2300 gp). Jeweled gold crown (6000 gp). An abacus with copper, silver and gold markers (160 gp). A roughly beaten golden orb (160 gp).
Aym Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. She has chestnut hair. She has a tattooed face.
Personality: She has always had a great fascination with Tabaxi culture. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.
Motivation: She is a bit of a kleptomaniac; and tabaxi compassion
Ideals: Persistence. Flaws: Racist, Impulsive. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 61 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 800 gp. Old masterpiece painting (1400 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold music box (4000 gp). 1 Minor magic item.
Bagga Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor, and carries clubs. His white hair has been sun bleached extensively. He has blue eyes and a white hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the west, but his parents moved at a very young age to the east. In his 16th year, his parents were killed by a giants raid, leaving Bagga alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Peridot (50 gp). Obsidian (11 gp).
Furrele Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Blacksmith. She is bristling with hidden weapons, mostly scythes and kukris. Her black crest is drawn into a tight pony tail with a clover scrunchie. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Ruler, who enjoyed hunting, Furrele was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: A need for knowledge about a nearby landmark; and a rival would like her out of the picture
Ideals: Joker. Bonds: Criminal record, Attractive, Adventurer, Nature, Immigrant. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Unvera Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is slicked back into a classic pompadour. Her blue eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food she seems plenty friendly. She also has developed a complete distrust of the Herbalist profession.
History: Unvera was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Herbalist again; and she wants to meet her childhood hero
Ideals: Philantrophist. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Dustin Graham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a grey poncho over his likewise colored trousers and shirt, and a wedding ring on his left hand. His black hair has been sun bleached extensively. His green eyes peer out from beneath his feathered grey hat.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Dustin hails from a village terrorized by drow. Dustin was born on a far northern mountains where he grew up under the tutelage of his father, an expert Marshal. Some 3 years later his spouse died after the birth of his son. Heartbroken, Dustin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Enemies, Immigrant. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. 1 Banded mail.
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