Volen Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. With wild blonde hair. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was always a brilliant, if unscrupulous mind. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Secretive, Insane. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp.
Emerald Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" southern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a top hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has worked as a Dilettante like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Large well-done wool tapestry (200 gp).
Brottor Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. Through the years after Brottor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Brottor's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he seems to be bored by most things
Flaws: Ugly, Impulsive, Antagonistic, Mundane. Bonds: Rich. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Bertram Norton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Elven culture. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to elven people
Flaws: Racist, Hedonist. Bonds: Attractive, Immigrant, Religious. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a whip on her belt. She has a slight overbite and is overall scrawny. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Marshal profession.
History: She was born in the north, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. She inherited the family business which she has now maintained for 14 years.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Diggory Blankley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His tied-back hair is black. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict, Hedonist. Bonds: Military. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Zanna Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with green stripes complete with hood. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She got into the Shepherd business at a young age. She helped her father out around the business and became quite the natural. She struck the Shepherd job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist. Bonds: Attractive, Job, In love. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 9
Hit Points 52 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 400 pp. Freshwater pearl (12 gp). Rhodochrosite (12 gp). Rock crystal (30 gp). Moss agate (12 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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