Gurdis Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. She wears her black hair up. She has a dull look in her brown eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. Her mother was very strict, and drilled into her lessons on being the perfect lady. After a long history of fighting, Gurdis and her spouse have recently divorced.
Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Peridot (30 gp). Banded agate (5 gp). Chrysoprase (30 gp). Malachite (5 gp). Black star sapphire (1500 gp). Red garnet (110 gp). Malachite (5 gp). Malachite (5 gp).
Ermina Langley, Female Human [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her warhammer always slung over her shoulder. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is unkempt and raggedy. Her green unseeing eyes seem to look past you.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her tied-back hair is chestnut. Her eyes are blue and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has had some formal music training, and achieved minor success. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and wants to have a good time and be beloved
Ideals: Optimist, Joker, Artistic. Flaws: Mundane. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 91 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Draconic, Auran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
Possessions: 4000 gp. Black pearl (500 gp). Smoky quartz (60 gp). Black star sapphire (600 gp). Blue sapphire (600 gp). Banded agate (12 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item.
Gargax Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy black pantaloons and a blue scarf, and sports empty pouches on his belt. His long white crest is drawn into a two foot long braid. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: A strong sense of loyalty to Tabaxi people; and wants to open a new tavern
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp. Carnelian (60 gp).
Oloric Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and white. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Oloric hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Jade (90 gp). Deep green spinel (90 gp). Chrysoprase (20 gp). 1 Holy water.
Juliana Ryley, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is slicked back into a classic pompadour. Her brown unseeing eyes seem to look past you.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her mother.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur, Disciplined. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Deep green spinel (90 gp).
Ernest Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. He has green eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away.
Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 90000 cp. Rock crystal (40 gp). Chalcedony (40 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
