Iados Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His silver hair is knotted and matted. His half smiles and white eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Flaws: Selfish. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1400 gp. Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Malachite (10 gp).
Nimble Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, pastel cloak. Her beige fur is slicked back into a classic pompadour. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Bricklayer, but she got bored and became a Marshal. In the meantime she has taken over work as a Marshal and occasionally as a mercenary.
Motivation: She feels kind of lost in life; and she wants to meet her childhood hero
Flaws: Emotional, Depressed. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Brogg Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'0" and typically wears black cloth garments or leather armor. His right leg appears badly burned and disfigured. His brown hair is heavily combed to the right. His fierce brown eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: When he was but 4 years old his parents immigrated from the east. Brogg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Disciplined. Bonds: Military, Immigrant, Adventurer. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp.
Anselm Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a yellow costume with the symbols of strength on his torso. His hair is auburn and very short. His gray eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small forest village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable; and he has passion for adventuring and risk
Flaws: Selfish. Bonds: Criminal record, Nature, Adventurer. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp. Alexandrite (700 gp). Lapis lazuli (6 gp).
Irann Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light blue in addition to tight pants. Her hair is auburn and curly. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born in the north her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Seeks redemption; and to clean up the streets
Ideals: Artistic. Bonds: Guardian, Poor, Job, Criminal record. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Druidic, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Andry Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long golden hair is drawn into a two foot long braid. Her brown eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Gifted from a young age, Andry studied abroad. She worked as a nervous Painter and found it very stressful. She has taken up work as a Painter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to raise her children well.
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Family. Occupation: Painter
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 11)
Armor Class 16
Hit Points 67 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 15 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5
Possessions: 2100 gp. Aquamarine (1000 gp). Alexandrite (1000 gp). Emerald (1300 gp). Lapis lazuli (15 gp). Carnelian (20 gp). Coral (160 gp). Deep blue spinel (1000 gp). Freshwater pearl (15 gp). Red-brown spinel (160 gp).
Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is bald on top and has large blonde tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.
History: Dain hails from a village terrorized by gnolls. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local crown-heir
Flaws: Ugly, Shy. Bonds: Has a crush, Enemies, Job. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 82 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
