Osah Heal, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a black shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them, and sports empty pouches on her belt. Her silver hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She has achieved small success as a Banker.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Alvyn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear blue tank tops with green pants. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Alvyn was born in the east. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Persistence. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Drogo Kenley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear ponchos typically of a light grey in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and a deep hatred of illithids
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Slave, Adventurer, Military, Enemies. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Theirastra Rothenel, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with top hat. Her long chestnut hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of northern immigrants she idolized her father. As a young adult she joined a group advocating for an improvement in Elven conditions. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise her children well; and half-orc compassion
Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Family. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Kilia Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is wavy and long. Her green eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kilia took refuge in the ruined castle and found the beat up longsword and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and wants her loneliness to end
Flaws: Secretive, Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Butcher
Voice: Spanish accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 pp.
Arumawann Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He is physically well-built. His hair, while still mostly brown, has prominent grey streaks. His blue eyes peer out from beneath his feathered blue hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the west. Arumawann liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Moonstone (60 gp). Eye agate (10 gp).
Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. She has red hair. She wears crescent spectacles with a black brim.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great joy in being the best Dyer in town.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered poetry. She inherited the family business which she has now maintained for 6 years.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she seems to be bored by most things
Ideals: Fighting, Gifted, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!