Gimgen Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce amber eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gimgen lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: Money/treasure; and doesn't want to be a brewer and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Family. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 87 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 22 (+6) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Gnome, Ignan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 230 pp. Blue star sapphire (1000 gp). Jade (60 gp). Eye agate (14 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.
Corkitron Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has always had a great fascination with Dwarven culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Religious, Mentor. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp. Amethyst (130 gp). 1 Bullseye lantern.
Anselm Asheton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his blonde hair down. His eyes, though not visible through his cowl, are blue.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Iolite (20 gp). Pink pearl (100 gp). Jasper (20 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Marastyr Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a robe, a symbol of the sun god around her neck, and a dagger on her belt. Her red hair is slicked back into a classic pompadour. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barrister father left her crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Ugly, Insomniac, Racist, Disease. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50 pp. Black pearl (900 gp). Fire opal (1500 gp). 1 Minor magic item.
Rimmon Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His black hair is long and unkept. This gold eyed northerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.
History: He comes from a rich northern family. A freak accident while working with his Barber mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he would like to get married and retire
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Has a crush. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Onyx (60 gp).
Jarsali Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'1" and wears a tight fitting tan shirt and pants. Her blonde hair is singed and shortened. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born in the east, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. Jade (80 gp). Brown-green garnet (80 gp).
Seven Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He keeps his cinnamon fur in a pixie cut. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a brothel owner, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Seven was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Seven decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism, Justice. Bonds: Mentor, Criminal record, Religious. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
Possessions: 300 gp. 1 Chain shirt.
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