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NPC Generator

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Advanced [show]


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a brown vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a hand crossbow. His red hair is long and unkept. His eyes, though not visible through his cowl, are gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Gifted, Logical. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Gomory Wentworth, Male Human Druid 6
Medium (6'5") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Freshwater pearl (12 gp). Star ruby (1500 gp). Moss agate (12 gp).


Social Check DCs


Millicent Clinton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. Her silver hair is smooth and relatively long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Attractive, Poor, Family, Nature. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Millicent Clinton, Female Human Commoner 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Radomir Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Radomir was born on a far western desert where he grew up under the tutelage of his mother, an expert Blacksmith. He has set out to sabotage the competition.

Motivation: Expand his business; and he wants revenge against drow

Ideals: Justice. Bonds: Military, Immigrant, Job, Enemies. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Radomir Goodbarrel, Male Halfling Rogue 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1800 sp. Alexandrite (600 gp). Carnelian (50 gp). 4 Tanglefoot bags. 8 Acid flasks.


Social Check DCs


Trey Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a yellow armored body suit, with a simple brown line shooting up and back down. He keeps his golden hair in a flapper bob. His eyes are green and beady.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to gnomish people

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Trey Dumph, Male Half-Elf Monk 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Fire opal pendant on a fine gold chain (800 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Mara Withrethin, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her hair is long and black with streaks of golden, and is pulled back with small blue clips. She wears a mask on her face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Mara Withrethin, Female Elf Cleric 12
Medium (5'4") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 68 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Draconic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Nedda Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an entirely white suit with blue socks and a vest with buckled shoes. She sports silver long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She works hard and plays hard.

History: Born in the east her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She has achieved small success as a Engraver.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Job, Poor. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Nedda Wildcloak, Female Halfling Adept 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Peridot (40 gp). Sard (40 gp).


Social Check DCs


Kyle Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet small hat and violet clothes. He has a slight overbite and is overall scrawny. He wears his auburn hair down. His blue eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He has a small toy that he constantly fidgets with.

History: He got into the Farmer business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: To be a Knight again.

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Job. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Kyle Horineth, Male Half-Elf Monk 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 17 (+3)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: Just what you see.


Social Check DCs

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